Our post-Beta roundup, and next steps! Dev Blog #8 (July 2024)
July 22nd 2024
Hello there, fellow Tacticians!
First and foremost, we wanted to thank you all for playing during our Closed Beta in June!
Around 900 players joined us during this Beta, and many of them shared their feedback on our game. Thank you once again for all your thoughts and ideas! These are incredibly helpful to identify what currently works, what we need to improve, and what we should focus on next.
Our main goal with this Playtest was to test our new gameplay changes, which we’ve recently implemented and mentioned in our last Dev Blog: moving from 5 to 3 Champions per team, adding dynamic objectives in the Arena with Pillars… and we’re pleased to see that you’ve liked these changes!
Some stats from our Beta
Now that our Beta reached its end, we can share some interesting stats…
Our most played Champion during this Beta was Jorn, who has been picked in 312 games, including 235 games with his Eternal Warden Persona !
You might have felt it during your games, but Champei - Earth Avatar seems to be the most powerful Persona of our Beta, with a 58% winrate! Our balancing team is taking a closer look at her…
Your games lasted an average of 14 minutes;
The first player to take an enemy Champion down only won the game in 46% of cases !
If you have feedback you’d like to share regarding Champions and their Personas, you can always do so on our Discord server or by filling our post-Beta survey!
What’s next?
We’re currently working on two key features, which we had been planning for in our roadmap and which many of you have been asking for while testing our Beta:
An item system, which will allow you to further customize your Champions and invent unique team compositions;
The single-player campaign, which will allow you to discover the universe of Skygard Arena through varied missions.
See you all in September to learn more about it!
Thank you all once again for your interest in Skygard Arena and your enthusiastic feedback, which has been key in helping us develop our game.
Have a delightful summer break!
The Gemelli Games team